#include "GroundPickingOperator.h"
#include "RayDirectionPicking.h"

GroundPickingOperator:: GroundPickingOperator(const HeightMap& i_map): m_points(i_map)
  {
  };

std::vector<TTriangle3> GroundPickingOperator::PickTriangles(const TLine3& i_line) const
  {
  return PickTrianglesWithCellsAndLine(m_points, i_line);
  };